🔗 Research Paper
Design Space of Visual Feedforward And Corrective Feedback in...
📖 About the Paper
Overview
The paper presents a comprehensive analysis of how extended reality (XR) systems can effectively guide users in learning and perfecting physical movements. The researchers examine two critical components:
- Motion feedforward - How the system shows users what movement to perform before they do it
- Corrective feedback - How the system helps users identify and fix errors in their movement
Key Applications to Swing Genius
1. Feedforward Design
- Swing Genius implements the paper's "explicit" level of indirection through its Spatial Blueprints, showing users exactly how to position their club and body
- The system uses both "discrete" guidance (for specific positions) and "continuous" guidance (for fluid motion) as described in the paper
- Multiple viewing perspectives (first-person, mirror, third-person) are implemented based on the research's findings about their effectiveness for different types of movements
2. Feedback Implementation
- Swing Genius incorporates both intuitive feedback (visual misalignment between user movement and ideal form) and additional feedback (Smart Objects changing color, directional indicators)
- The system uses real-time feedback for immediate corrections and post-hoc analysis through Motion Replays, both approaches validated by the research
- Placement of feedback follows the paper's guidelines about positioning on:
- Motion feedforward
- Trainee's body
- Environment
3. Scientific Validation
The paper provides academic validation for many of Swing Genius's core design choices:
- The importance of clear visual guidance for complex 3D motions
- The value of multiple feedback mechanisms